Friday, October 25, 2013

Puns
I'm not going to lie, I love puns. 99% of the time they are amazing. What got me thinking about puns is that I watched the Evil Dead II today, and man-oh-man are there a lot of puns. My favorite one from the movie was when Ash had to try to keep his Deadite hand at bay he put a bucket over it and stacked some books on top. The very top most book on the stack was A Farewell to Arms by Ernest Hemingway. Needless to say, I was rolling. So then I started thinking about other fantastic puns from other sources. Like the movie Face/Off existing, or practically any one-liner in a James Bond film. But what's the point of puns? Of course they're there for comedic effect, that's what makes them great, but the best ones are always the subtle ones. The small ones that you only catch after seeing them multiple times, that's when you realize how clever a good pun is. For example, Shakespeare loved puns, he used them in almost everyone one of his plays, my favorite of his being from Romeo and Juliet when Mercutio says "Ask for me tomorrow and you shall find me a grave man.", the pun being that he's about to die, but if he's alive tomorrow he will be in a very solemn/sad mood. It's not exactly funny, especially not in the context, but it sure is clever. The problem with puns comes in when that one percent takes over. When the one percent runs the show people start to really loathe what's happening. Like both of those. Those puns were terrible, they barely made sense, and they were a huge stretch. The puns that fall into that one percent really are terrible. They're in your face, annoying, and not really funny. Puns like "Broken pencils are pointless" or "Jokes about German sausage are the wurst". Those are two of the dullest and worst puns I could find. That was also a terrible pun.
This pun is straight up awesome, though.

Friday, October 18, 2013

The Grand Perspective
So far this year my favorite game has definitely been Grand Theft Auto V, so I figured I might as well make a blog post about it. For reference, Grand Theft Auto V is a game about stealing things, you play as three very different characters who all want the same thing; fat stacks. The three characters are: Franklin, a young guy from the ghetto who desperately wants to make enough money to get out of the ghetto, Michael, a bored and nostalgic middle aged guy who is in the witness protection program because he robbed banks when he was younger, and Trevor, Michael's psychotic best friend who is also a meth lord in the desert. The most interesting thing about Grand Theft Auto V is how you actually start to think like the characters while you're playing them. For example, if I'm playing as Franklin and someone bumps into me I'll flip them the bird and move on, if someone bumps into me as Trevor I'll either blow their car up or murder them as they sit in it. This is all accomplished by carefully showing the player the inner workings of each character's mind through their actions during cut scenes, some of the best I've ever seen in a video game. While the game is careful about exposing the characters, it doesn't much bother with character development. At all. By the end of the game (depending on the ending you choose) Franklin is still a thug at heart, Michael is still an angry old man, and Trevor is still crazy. Some people think that the reason that there is virtually no development of the main characters is that each one is supposed to represent one of the Freudian concepts of id, ego, and superego. Trevor is the id of the bunch, Michael is the ego, and Franklin is the superego. These concepts help the player connect to the character even easier; when you want to be crazy, you play Trevor, nice, Michael, and obsessively nice, Franklin. In literature I notice a lot of egos, and a lot of superegos, but not a lot of ids. Most forms of literature shun ids, like American Psycho, or Clockwork Orange. Grand Theft Auto V is somewhat unique in that you sympathize greatly with the id, Trevor's had a rough life, and that makes me like him even more.